Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse. Written by 6737. Release date: 14 October 2004.
Genre: Role-Playing.
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Contents History In the Devil May Cry games, Dante is a paranormal investigator, devil hunter and sole proprietor of the shop, Devil May Cry. Over two thousand years before the events of the first game, the Legendary Dark Knight Sparda betrayed the Demon King Mundus and his demonic army, sealing away the demon world from the human world along with most of his power into his sword sharing his name, which would later revert into the Force Edge. Though many of his actions are shrouded in uncertainty, Sparda, later in the human world, would fall in love with a human named Eva who would later give birth to Dante and his twin brother, Vergil.
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Dante would obtain his sword, Rebellion, as a keepsake from his father, while Vergil would obtain the sword, Yamato. Both brothers would also obtain two amulets which together could unlock the seal within the Force Edge, and thus, the seal between both worlds. While Dante and Vergil were children, his family came under attack by Mundus' demons. Eva was killed and the two brothers were separated. This event would eventually cause Dante to become a devil hunter and open his business as a result, believing that he would eventually find who was responsible sooner or later.
Dante's demonic heritage grants him many abilities and his exploits since opening Devil May Cry are many, including stopping his brother from reopening the gate between the human and demon worlds as well as sealing Mundus away for a second time. Appearances.: Personality Personality wise, Dante appears to be a mix of his and incarnations, with the same somber, reserved personality he possessed in the second game while also appearing to have a sense of humor and excitement similar to the first game. This is best expressed in his wry amusement over the irony of a demon hunter being hired by a, calling it 'the joke of the century.' Even so, Dante goes through with it, intending to see how the ultimate war against God in this chaotic world would eventually play out. His battles with the seem to bring out a large amount of enthusiasm from Dante not seen in Devil May Cry 2.
In their first fight, Dante takes the time to ask the Demi-fiend if he's 'having fun,' following it up with an excited 'me too.' This bears more of a resemblance to his personality in Devil May Cry and even later games, expressing excitement at the conflicts he has.
Profile He is only available in the updated release of Shin Megami Tensei III: Nocturne, titled Shin Megami Tensei III: Nocturne Maniax. In the re-release of Maniax, titled Shin Megami Tensei III: Nocturne Chronicles alongside, replaces Dante as the recruitable character. Shin Megami Tensei III: Nocturne.
— Shin Megami Tensei III: Nocturne Compendium Dante survives the Conception. Dante is first mentioned in pre- Tokyo, where he is described by a passerby as a 'strange foreigner wearing a red cloak and carrying a big sword.'
After the Conception, he survives, and his role of being a demon slayer comes into light. Dante makes his first formal appearance after the escapes the Shinjuku Medical Center, where he observes how different Tokyo looks from what he originally heard (according to him, the current state of Tokyo doesn't look like a place where one would get sushi). He would later show up in Ikebukuro, territory of the Mantra demons. After the Demi-fiend prevails in the Mantra's court of strength, the Candelabrum of Sovereignty starts to flicker wildly.
Noticing the change, the Demi-fiend soon sees Dante, who leaps down from the highest level of the tower and suddenly forces him into battle. After a brief exchange, Dante loses the drive to fight for the moment and takes an interest towards the Demi-fiend, as the latter doesn't seem to be like any demon he has encountered before.
Dante reveals that he was hired by an ' to hunt down some demons, including the Demi-fiend. He also holds a Candelabrum in his possession, but was never told what it was for. Dante then proceeds to tell the Demi-fiend to keep himself alive, as the former would like to experience the thrill of the hunt again when he becomes stronger.
Dante introduces himself to the Demi-fiend. Dante slowly became suspicious of his employer's motives, and begins investigating the on his own. Upon venturing to the Third Kalpa, the Demi-fiend will encounter Dante once again, and the latter attempts to convince him to turn back.
If he says no, Dante will begin to chase and attack him throughout the Kalpa, playing a practical cat-and-mouse game where he resets door switches and guards exits for the next two levels. If he catches the Demi-fiend, Dante will attack him or his minions, then retreat. The Demi-fiend would then find himself back at the entrance hall, where Dante will taunt him from afar. He would then engage him in another battle should the latter slip through his fingers. Following a final encounter, Dante launches one last attack but intentionally avoids stabbing the Demi-fiend, instead impaling the adjacent wall. After explaining his reasons for doing so, Dante hands over the Candelabrum in his possession, dismissing it as 'nothing but junk.' He would then go on ahead to resume investigating the Labyrinth of Amala.
Dante spares a surprised Demi-fiend and explains that killing him would only advance the old man's agenda. Upon the Demi-fiend's entry to the Fifth Kalpa, Dante will be waiting within and would begin explaining the details he gathered about the old man's actual intentions. He would then offer his services to the Demi-fiend, as he no longer feels like continuing to perform the dubious tasks asked of him by his former employer.
If he decides to hire Dante, the latter would flip the same double headed coin from Devil May Cry 2. Should the Demi-fiend call tails, Dante would take half of his total Macca. But if he calls heads, he will only have to pay Dante a paltry sum of 1 Macca.
Dante will remain on standby at the entrance of the Fifth Kalpa if the Demi-fiend decides not to hire him just yet. Dante's presence is permanent upon joining the Demi-fiend's ranks. He can never be fused with any demon, and despite having an entry in the Demonic Compendium, Dante cannot be summoned from there during a New Cycle. After joining the Demi-Fiend's party, Dante effectively no longer has a role in the story other than being another party member and his ultimate fate is never shown in any of the endings.
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Stats Shin Megami Tensei III: Nocturne.
PlayStation 2 July 1, 2005 PlayStation Network May 18, 2015 Shin Megami Tensei III: Nocturne is the third installment in the Shin Megami Tensei series, released for the. The setting features a post-apocalyptic, demon-infested world, which is on the brink of rebirth; called the. It was the first true addition to the main series since the original release of nearly a decade prior. Nocturne was highly anticipated and met with good sales upon its release.
Shin Megami Tensei Iii: Nocturne Konton
Eventually announced a second version of Nocturne, a 'Director's Cut' entitled 真・女神転生III-NOCTURNE マニアクス, aka: Maniax, which featured a number of new additions and adjustments. This version was used for the North American release, as well as the PAL version which was titled Shin Megami Tensei III: Lucifer's Call.
The Maniax release featured from the Capcom Devil May Cry series as an optional companion and story arc. A later edition, called the 'Chronicle Edition' was released with a limited 'plus' version of Devil Summoner: Kuzunoha Raidou vs.
King Abbadon in Japan. This release featured and his feline sidekick in the place of Dante.
Contents Plot Shin Megami Tensei Nocturne Intro Intro. In Shin Megami Tensei III: Nocturne, the player takes on the role of a who is caught up in the while visiting his sick teacher, with his two classmates and. The player must survive in the with the new powers and capabilities given to him through obtained from. With these powers, the player is given the opportunity to align themselves with a that decides what the world will become. Characters See also: The - The protagonist that can be named by the player. After the Conception, fate bestows upon him the ability to change this new world.
Shortly after starting the game he is transformed into a demon, yet maintains his human heart. The Demi-fiend is also an optional boss in ATLUS' title. A friend of the protagonist who is from a rich family. She has to have her way most of the time.
She survives the apocalypse and wanders about the ruins of Tokyo looking for power. She eventually decides to bring the of Yosuga to life, where only the strong survive and maintain power over those who are weak. Another of the protagonist's friends that survived the Conception, Isamu follows the Reason of Musubi, a philosophy focused on individuality. Hikawa is the head of the Cybers Corporation, as well as the. He is the one mainly responsible for sending the world to its end, and he did it so that he could recreate it based on his ideals, which he calls Shijima. He can summon demons, and starts the Assembly of Nihilo where they work toward a world of silence.
Also known as the Maiden. Yuko is the protagonist's teacher as well as a member of Hikawa's Cult of Gaea. She participated in the so that she could create a world of freedom, but comes to find that she is merely a tool for Hikawa.
She struggles to find her Reason while being blindly guided by the 'goddess'. A reporter for a magazine that covers the occult.
He appears to have survived the apocalypse and tries to stop Hikawa from completing his plans. Hijiri studies the terminals in each city hoping to learn more about them. He is a big help at the start in gathering info and guiding through the Amala Network, but soon his obsession over the Network gets him into complex situations. He is the leader of the. He has the ability to see into the near-future. Sakahagi is a violent Manikin who skins his own kind to make clothing for himself. He has a dream to become king of the demons.
The and - These two appear every so often around the Vortex World. They were responsible for giving the protagonist his demonic powers with the hope that the hero would keep the young boy 'entertained'. The and - These two sit in the deepest part of the, but can heard and spoken to via use of various peepholes. The woman knows many secrets about people and places, and encourages you to gather the Candelabra and reach the bottom of the labyrinth as the Old Man wishes.
He survives the apocalypse and is hired by a strange employer to hunt down the Demi-fiend, appearing only in Nocturne Maniax. He is also considered one of the Fiends, as he holds a. Dante is from the Devil May Cry series of games by Capcom for the PlayStation 2. He can also be seen in Capcom's Viewtiful Joe.
The star of the Devil Summoner: Raidou Kuzunoha game series, along with his sidekick. He replaces Dante in Nocturne Maniax Chronicle.
Gameplay Battle The battle system functions like the traditional RPG turn-based combat, but with one key exception: Nocturne introduces a new element in the form of. Each character participating in combat, friend and foe alike, provides one or more Press Turns (more usually denoting a boss) represented in the upper right-hand corner of the screen as icons. The rule behind this system is that any action, such as attacking, using skills, items, contacting demons and summoning commands, will normally cost one full turn, but if a combatant scores a critical hit, exploits their opponent's weakness, or passes on making an action, their turn will be considered half used, which is marked by a pulsating Press Turn icon. These half-used turns allow a character to do anything that a regular turn can but will always expire, even if a 'half turn' option is again selected, however if actions resulting in only half a turn being used continue, any remaining full turns will be changed to half turns before any half-turn icons are consumed. This double-rewarding, double-punishing battle system has received generally good criticism among RPG players due to the extreme difficulty of it and the necessity to fight 'smart' rather than 'tough'. To date, Press Turn combat has since appeared in, and, albeit slightly altered, and.
Demon conversation A key theme in Nocturne is that of demon conversation and negotiation. Since the Demi-fiend can only (normally) have one press turn by himself, he must gain allies to fight alongside him in order to have a better chance of survival. Demon negotiation is a unique system in which the speaker (usually, but not always, the Demi-fiend) tries to persuade an enemy demon to join their party. There are two restrictions on negotiation: 1. There must be at least one open space in the party stock.
There cannot be a demon of the same species in the party (i.e. You cannot recruit a Power if you already have one in your party). Requirements for recruiting demons vary by their race, gender, and affiliation. For example, some demons (such as or ) can be bribed with money or items, while others (such as or ) may only ask a philosophical question ('Do you envy how plants live?' Some can be seduced by a beautiful speaker, some can be flattered, and some will even join without a moment's hesitation. However, some may refuse to join based on opposing ideals (Tyrants, Deities, Raptors, Megami, and Viles), higher levels, because they don't feel like it, or because they simply can't understand human speech (Foul, Haunt, and Wilder). Demon negotiation, however, is radically altered when the 'moon', is, as it causes demons to be agitated and drunk with power.
Demon conversation will always fail against bosses, any demons inhabiting the Labyrinth of Amala, and any demons fought in the (though they will sometimes join of their own accord). Magatama The main character gains his skills through the use of. Magatama are living parasites that grant the host demonic powers which reflect as access to a variety of skills. There are a total of 25 Magatama in the game. Leveling particular Magatama can also affect demonic conversations with particular demon types. Magatama work.
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Related Links Subreddits (MegaTen):. (18+). Subreddits (non-MegaTen):. Source insight 3.5 serial key. Other links of interest:. Shin Megami Tensei: Nocturne Maniax - Chronicles Edition A second version of Maniax, Shin Megami Tensei III: Nocturne Maniax Chronicle Edition, was released on October 23, 2008 as part of a Japanese limited edition of Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon: in this version, Dante is replaced by Raidou Kuzunoha, the protagonist of the third and fourth Devil Summoner title.
Translation Patch It's been a long and difficult road, and at times frustrating to the breaking point, but I am happy (and proud) to present the first and only translation of this wonderful title. I'd like to give my deepest thanks to help and support those around me have given, most especially to Isaki and TGE. (Potentially fixes Surrender Dialog errors). (Fixes a potential freeze with Matador). (Fixes a typo and a potential issue with Demon gifting.). (Fixes a potential freeze post Amala). Patching Process Hotfix patches should be applied in revisional order.
1.0.1 1.0.2 1.0.3 and so on. An all-in-one latest (Full) build will be available as soon as it is possible for me to upload one. This patch requires the Chronicles Edition game, you cannot apply it to the NA/EU copy of the game. Known Issues. Currently Gouto does not comment when Raidou levels up. The skill 'Root of Evil' does not include a notice of its Dekaja effect. Additional issues not listed here should be reported to this thread, or otherwise tweeted directly to me.
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